APPLICATION OF VIRTUAL AND AUGMENTED REALITY IN TEACHING STUDENTS OF PROFESSIONAL CREATIVE SPECIALTIES
DOI:
https://doi.org/10.48371/PEDS.2023.71.4.015Keywords:
virtual reality, augmented reality,, technology, students, VR headsets, creativity, 3D modeling, cloud and online resourcesAbstract
The aim of the presented article is to investigate the application of virtual reality (VR) and augmented reality (AR) in education, especially in professional creative specialties. The research paper describes the research methods, key concepts and relevance of the topic, the literature analysis includes a review of current research as well as studies and literature reviews related to the use of VR and AR in education. As an addition to the main work, the existing technologies and tools of VR and AR used in educational programs for teaching students of creative specialties are considered. The article also analyzes pedagogical techniques and strategies related to the use of VR and AR in the educational process, and explores which educational institutions and programs are implementing these technologies. The result of the study was pedagogical recommendations for the successful integration of VR and AR technologies into the educational process. The use of virtual reality (VR) and augmented reality (AR) in education in professional and creative specialties represents an evolution in learning, expanding the possibilities of interactive and practical learning. It is clearly seen that these technologies can improve the assimilation of material and motivation of students. However, successful integration requires taking into account technical aspects, developing high-quality educational content, as well as providing support for teachers and students.